WE HOLD THE FRAME
NINE PEOPLE
ONE GAME IN PRODUCTION
NOT ANNOUNCED YET
SCROLL TO ENTER
Games that are carried
by their story.
STORY-RICH, SINGLE PLAYER, AND WHAT THE PLAYER CHOOSES CHANGES HOW IT ENDS.
EVERY VOICE AND EVERY FACIAL PERFORMANCE IS A REAL PERSON, CREDITED BY NAME.
01 · THE GAME
A crime story, and a study of what people are underneath.
Our first game is in production and has not been announced. It is third person, single player, and built so that the choices the player makes change how the story ends.
It is written as a series. The first episode is what we are building now — the later ones are meant to be wanted, not promised.
The world is contemporary and ordinary: a present-day city, present-day people. The look sits close to greyscale, with very few colours left in it, and those few used deliberately.
There is action in it, and it is deliberately limited. What the game runs on is dialogue that matters.
02 · HOW WE WORK
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PERFORMANCE
Every voice and every facial performance in the game is a real person, credited by name. Performances are captured on video as well as audio, so the faces are built from the actual delivery rather than approximated.
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MADE BY HAND
The music is written and played by musicians. The art and the assets are made by our own artists, and the animation is finished by hand.
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THE TEAM
Nine people — artists, animators and audio — working with performers and writers remotely. Small enough that everything on screen has been looked at by someone who cared about it.
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PLATFORMS
PC and consoles, released together. No gambling, no real-money gaming, no user deposits.
03 · PUBLISHED WORK
More than four years of making game assets and characters. What is published under the name Pix Magic is a small part of that — the work released for anyone to use, and the part anyone can go and look at today.
SEE THE STORETHE STUDIO
This is our first game, and we would rather say so plainly.
Longtake Entertainment is a small studio of artists, animators and audio people. The company is registered in Wyoming; the team works from İstanbul.
We started this to make one thing properly rather than many things quickly. Everything on this page is either finished or honestly described as unfinished.